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New Endless Dungeon Mode!

Greetings Adventurers!

We’re proud to announce another meaty update! We’ve teased you with our last two roadmap announcements that showed off some of the key major features in this update. Now we’re happy to come at you with the full list.
“Great timing! Just in time for -“
Nothing, Joe Player – just in time for nothing… There is no significance in the timing of this update whatsoever, because nothing has been officially announced.
“Oh… uhh, right.”
Anywho… If you haven’t followed our last couple roadmap announcements, I’ll give a quick run down of the major features.

New Endless Dungeon Adventure

Titled Hildebrant’s Cellar engage in a never ending dungeon that will drive you to the depths of the world until your inevitable doom. In here you unlock new items costumes and achievements. You’ll even encounter new traps, and new enemies.

House Rules

A new feature when starting a game that allows you to customize some of the key difficulty aspects of the game. Namely: Chaos Frequency, Starting life pool, and Economy inflation. We explained this in the previous roadmap announcement, but I’ll explain it again here.

-Chaos frequency will increase or decrease the number of rounds between when Chaos is set to increment. Assuming, of course, that the game mode has Chaos in it.
-Life Pool will let you increase, or decrease the starting lives. To be clear: this does not change the amount of lives you’ll find in your adventures. And as always: there is no cap to how many you can gather.
-Economy Inflation Oh, don’t lie: you skipped right to this one, didn’t you!? This will permit you to adjust the percentage increase of inflating items over time. This does not change base prices of items, and does not change starting gold, gold drops, or item drops in any way. It’s only the inflation of the small set of items that naturally inflate in price over time.

Character Stat Overview


The Toggle Stat Bar button now shows a total breakdown of all relevant character statistics, effects, and abilities.

More, More, More

Oh yeah. We’re not done yet. There are a few key features we want to make sure get mentioned.

-We’ve added Polish language support! Zwycięstwo!

-Pipe upgrades are now done through the market. They show as an item in the list, and are purchased and equipped for the active player. The pipes themselves don’t change, but we wanted to make sure people weren’t missing out on this essential upgrade in games. This has enabled us to add a shop to the Pipesmith encounterjust like other wandering merchants. She sells some herbs now too!


-Proc-ing in dungeons has changed for the better! Now, every character after every dungeon encounter has their chance to proc their special abilities. Where previously, a character could only proc his abilities if he was the active player (his name was in the top left). This cuts both ways, however. Poison damage will also have its effect each room. But, so will things like health regeneration. Because of the frequency of this chance to proc: we’ve slightly reduced the likelihood of ability procs in dungeons only. This affects all adventures, not just Hildebrant’s Cellar.
-The Reset Lore button is back by popular demand… after being removed… by popular demand… To be explicitly clear: this is not a respec! Resetting your lore returns the Lore store to its original ‘factory’ state, and clears your banked Lore. You do not get refunded your Lore purchases.
We’ll see you in the cellar.
-IronOak Games